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Life here in Sancta Maria is awesome. We have over 25 computers here in the computer room of CG1 (One of many). Including a full lazer printer in our class room:

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Many students have chosen this highly fun and useful topic which will teach them a lot that may be used later in their lives. We strive to ensure we give all students a education of a high standard by following the curriculum we have to offer. This will ensure students in Sancta Maria College taking Digital Technology this year will have a higher chance for succes.




All information below was taken from http://www.sanctamaria.school.nz/. I do not claim the above information as my own nor do I claim the sentance structure created below.

Year 10 students will study six main topics.


The study of Digital Technologies is diverse and continually evolving. The Year 10 programme is designed to build on the knowledge and skills learnt at year 9.


Multimedia.


The students produce outcomes that integrate a number of media types such as video, animation or presentations.


Programming.

Learning the fundamentals of programming and programming terminology. Using a range of programming languages to create programmes to solve a problem.


Web Design.

Students produce outcomes designed for uploading to the internet using xHTML and CSS code.


Print Design.

Students produce outcomes created specifically to be printed using software such as Photoshop and Illustrator.


Business Computing.

Students use such business tools as spreadsheets, databases and the integration of these with word-processing software.


Computer Science.

This involves the study of how computers work, hardware, software types and ethics.




Year 11 students study four main topics.


The Year 11 DTG programme is designed to build on the knowledge and skills learnt at year 10 and is assessed against level 1 Digital Technologies Achievement Standards.


Digital Media

Producing outcomes that integrate a number of media types such as animation, web content and images.


Programming.

Learning the fundamentals of programming and programming terminology. Using a range of programming languages to create programmes to solve a problem.


Digital Information

Using such business tools as spreadsheets, databases and the integration of these with word-processing software.


Computer Science

Studying how computers work, hardware, software types and ethics.




Year 12 students study three main topics.


The Year 12 DTG programme is designed to build on the knowledge and skills learnt at Year 11 and is assessed against level 2 Digital Technologies Achievement Standards.


Digital Media

The students produce outcomes that integrate a number of media types such as animation, web content and images.


Digital Information

Students use such business tools as spreadsheets, databases and dynamically link these to other applications.


Computer Science.

This involves the study of how computers work, how computers share information, software types and ethics.




Year 13 Digital Technologies


Year 13 study level 3 Digital Technologies Achievement Standards. This involves students developing and producing a product for a real client using ICT. This could be print documents developed using Photoshop or inDesign, a web site developed using HTML and Dreamweaver, a video/short film using Adobe Premier or a multimedia product using Flash.


Technology Process

AS91617 and AS91611 Practical Project, 20 hours, in class

  • Identify Issue
  • Research possible solutions
  • Design process
  • Creating solution using a computer application
  • Evaluating and modifying solution

Computer Applications

AS91635 and 91633 Practical Project, 30 hours, in class

  • Photoshop
  • Illustrator
  • Dreamweaver
  • inDesign
  • Access
  • Design Theory